Virtual Goods for the Win!

March 1, 2012

We love virtual goods. In fact we have been making games with virtual goods for almost six years! From super cool swords, shields and spells to houses, decorations and nice little pets that love you and follow you everywhere and are just oh so cute and you just can’t leave them in the store for [...] Read more

Nickleodeon´s Astounding Habitarium Released

December 21, 2010

Nickelodeon Virtual Worlds  has released Prof. Milton Clodbottle´s Astounding Habitarium, a new simulation game within the Neopets world. Gogogic is proud to have been the development partner on all stages of design and production.  The game has already been very warmly received by the users of the Neopets forums. Habitarium is a simulation, multiplayer game [...] Read more

Freeverse to Publish New Games from On the Rocks Productions

June 4, 2009

Our friends at On the Rocks Productions (another Icelandic game developer) just announced a publishing deal with Freeverse that will see two promising titles hit the app store with full force later this year. The titles are side-scrolling action packed Thor and the highly anticipated action-adventure RPG Legion of Amon. This is a good milestone [...] Read more

Icelandic Gaming Industry takes shape

May 10, 2009

Yesterday (Saturday, May 10th 2009), Gogogic participated in the first formal event hosted by the Icelandic Gaming Industry – a newly established organization that is supposed to act as a formal network for gaming professionals in Iceland and the companies they work for. The event took place at the premises of The Ministry of Ideas – [...] Read more

Artificially Intelligent Iceland

July 25, 2007

A local newspaper / news web has reported that a team from Reykjavik University has won the annual AAAI General Game Playing Competition, held this year during AAAI-07 – the 22nd conference on artificial intelligence. My friend, Yngvi Björnsson, led the team to victory. Congratulations! I have not been able to confirm this properly since a [...] Read more

Defining Casual Games

July 19, 2007

The conversation on the IGDA Casual Games SIG Mailing List sometimes touches on the very tender subject of how casual games should be defined. I wrote the following post some time ago as a reply to the notion that the definition could be tied to demographics alone – that the biggest assumed audience (Women between the ages of 35 [...] Read more

The age of Casual MMOGs (or Boutique MMOGs)

July 18, 2007

When Gogogic was founded last year, I had a vague feeling that times were just about to become very interesting for online games that utilized some sort of a rich client technology (like Flash). That feeling was based on years of following casual and online game development, along with an educated guess that was founded [...] Read more

Is everyone going “Casual”?

July 12, 2007

According to Yahoo! News, the head of Electronic Arts (the world’s largest video game publisher) has stated that most video games are “boring” or too complicated. This statement is made shortly after EA announced that it would be re-structuring the company and adding a special “Casual Label” to the organization. Nintendo also announced the release [...] Read more

Happy birthday CCP

June 3, 2007

Last night I attended a fantastic party at NASA, a Reykjavik nightclub, as CCP celebrated their 10th birthday. The Icelandic game conglomerate revealed their already well known financial success by inviting a few hundred people to celebrate with them. Food, wine and entertainment was completely taken care of by the host. I think everyone there must have [...] Read more