Check out Symbol6 Online

February 22, 2009

Today we’re officially announcing the online version of Symbol6. Please feel free to try it out and if you like it, pick up the iPhone version which includes additional features and runs on the originally intended platform. And tell your friends (and everyone else) about it too. Thanks Why an Online version? This is basically [...] Read more

Ten things to do before creating your first iPhone game

February 17, 2009

Last week we wrote a post that described how Gogogic turns an idea into a game, using Symbol6 as a reference. The response to that post was so massive (THANK YOU!!!) that we figured that we had no choice but to follow up on it. Okay, okay – we promised to do that anyway -  but 12.000 views on Youtube [...] Read more

Symbol6 : How We Created an iPhone Game

February 9, 2009

Yesterday, I asked my Twitter (@gogogic) followers/friends if they would be interested in a blog post about our concept and development processes. The answer was an overwhelmingly repeated “yes, please!”. It was hopelessly clear that I would not be able procrastinate this here post… So, as promised, here is a rough look at how Gogogic operates, [...] Read more

Symbol6 Released (and 1st Review)

February 5, 2009

Symbol6 App Review – AppVee.com AppVee just published a video review of Symbol6 – our very first game for the iPhone and the iPod Touch. We’re very happy with how the game has been received, so far, and the reviews it is getting. Our next game is already in production. More on that later Symbol6 [...] Read more

Gogogic on Twitter

January 28, 2009

If you want to follow us in Twitter, you can find us here : http://twitter.com/gogogic Read more

Gogogic Tackles iPhone Game Development

January 23, 2009

Finally! We’re able to unveil our iPhone game development plans. We’ve been working hard on new game concepts and mechanics, specifically designed for the iPhone and iPod Touch. Symbol6 is the first game through the pipeline. Although it won’t ship until late next week, we’ve set up an official site for it where you can [...] Read more

Release (Facebook) : The Attack on Glowbuleville

January 19, 2009

A public Beta version of The Attack on Glowbuleville is now available on Facebook. We’re still tweaking it and turning a few screws but the game is both ready and stable. Rating : All audiences Difficulty : Hard Total playing time : 70-140 minutes This game is specifically designed for casual players that are looking for [...] Read more

Who’s Your Friend?

January 15, 2009

We just released another Facebook game. “Who’s Your Friend” is a very simple game where players have to identify their Facebook friends based on profile images. Each player has 90 seconds to identify as many friends as possible. We just wanted to see if we could fit something like this into a small Flash application. [...] Read more

Happy Holidays from Gogogic!

December 19, 2008

What time is it? It’s Christmas time! Yay! That means it’s also time for another small Christmas Game “Greeting Thingy”. In 2006 you had to whack crazy moose that stuck their heads up from the ground. In 2007 you had to stack presents on a sleigh while dangling from the sky. But this year you [...] Read more

Gogogic Receives Grant for “Vikings of Thule”

December 12, 2008

Last Wednesday, December 10th, Gogogic was formally awarded a grant for 400.000 DKK (about $ 72.000) from the Nordic Game Program. The grant is specifically tied to the development of Vikings of Thule – a Casual MMOG for Facebook. The game is set to launch in the beginning of summer, 2009. Follow this blog to [...] Read more